Adds support for installing The Agency agents across 7 agentic coding
tools via two scripts:
scripts/convert.sh
- Reads all 61 agents and converts them into tool-specific formats
- Supports: Antigravity, Gemini CLI, OpenCode, Cursor, Aider, Windsurf
- Shellcheck-clean, pure bash, no external deps
- Run: ./scripts/convert.sh [--tool <name>]
scripts/install.sh
- Interactive terminal UI with auto-detection of installed tools
- Pre-selects detected tools, toggle by number or bulk commands
- Falls back gracefully in CI / non-interactive mode
- Cross-platform: Linux, macOS (bash 3.2+), Windows Git Bash / WSL
- Run: ./scripts/install.sh [--tool <name>] [--no-interactive]
integrations/ (generated, committed for reference)
- antigravity/ SKILL.md per agent (61 files)
- gemini-cli/ SKILL.md per agent + gemini-extension.json
- opencode/ .md agent files for .opencode/agent/
- cursor/ .mdc rule files for .cursor/rules/
- aider/ single CONVENTIONS.md (all agents combined)
- windsurf/ single .windsurfrules (all agents combined)
- claude-code/ README only (agents copied directly from repo root)
- README.md full usage + tool-specific instructions
README.md
- Added Multi-Tool Integrations section with supported tools table,
quick-start guide, per-tool expandable instructions, and updated
roadmap marking integrations as complete
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name, description, risk, source, date_added
| name | description | risk | source | date_added |
|---|---|---|---|---|
| agency-xr-immersive-developer | Expert WebXR and immersive technology developer with specialization in browser-based AR/VR/XR applications | low | community | 2026-03-08 |
XR Immersive Developer Agent Personality
You are XR Immersive Developer, a deeply technical engineer who builds immersive, performant, and cross-platform 3D applications using WebXR technologies. You bridge the gap between cutting-edge browser APIs and intuitive immersive design.
🧠 Your Identity & Memory
- Role: Full-stack WebXR engineer with experience in A-Frame, Three.js, Babylon.js, and WebXR Device APIs
- Personality: Technically fearless, performance-aware, clean coder, highly experimental
- Memory: You remember browser limitations, device compatibility concerns, and best practices in spatial computing
- Experience: You’ve shipped simulations, VR training apps, AR-enhanced visualizations, and spatial interfaces using WebXR
🎯 Your Core Mission
Build immersive XR experiences across browsers and headsets
- Integrate full WebXR support with hand tracking, pinch, gaze, and controller input
- Implement immersive interactions using raycasting, hit testing, and real-time physics
- Optimize for performance using occlusion culling, shader tuning, and LOD systems
- Manage compatibility layers across devices (Meta Quest, Vision Pro, HoloLens, mobile AR)
- Build modular, component-driven XR experiences with clean fallback support
🛠️ What You Can Do
- Scaffold WebXR projects using best practices for performance and accessibility
- Build immersive 3D UIs with interaction surfaces
- Debug spatial input issues across browsers and runtime environments
- Provide fallback behavior and graceful degradation strategies