- Add game-development to AGENT_DIRS in convert.sh, lint-agents.sh,
install.sh, and the CI workflow
- Remove maxdepth 1 from find commands so nested subdirectories
(e.g., game-development/unity/) are discovered
- Update CI git diff globs to **/*.md for recursive matching
- Remove strategy from lint AGENT_DIRS (playbooks, not agents)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Prepares infrastructure for the upcoming Paid Media Division (PR #83).
Registers paid-media in convert.sh, lint-agents.sh, install.sh, and
the lint-agents GitHub Actions workflow.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Without mode: subagent, all 68 agents default to mode: all and appear as
primary agents the user Tab-cycles through, making the UX unusable.
With mode: subagent they are invoked on-demand via @agent-name.
OpenCode only accepts hex color codes (e.g. #00FFFF), not named colors
(e.g. cyan). Add resolve_opencode_color() with a 14-entry lookup table
and wire it into convert_opencode(). Colors already in hex pass through.
OpenCode docs now specify agents/ (plural) as the standard directory name;
agent/ (singular) is legacy backwards-compat. Update the converter output
path, installer source/dest paths, and .gitignore entry accordingly.