Agents addition - Game development agents
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README.md
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README.md
@@ -190,6 +190,54 @@ The unique specialists who don't fit in a box.
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| 🔐 [Agentic Identity & Trust Architect](specialized/agentic-identity-trust.md) | Agent identity, authentication, trust verification | Multi-agent identity systems, agent authorization, audit trails |
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| 🔗 [Identity Graph Operator](specialized/identity-graph-operator.md) | Shared identity resolution for multi-agent systems | Entity deduplication, merge proposals, cross-agent identity consistency |
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### 🎮 Game Development Division
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Building worlds, systems, and experiences across every major engine.
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#### Cross-Engine Agents (Engine-Agnostic)
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| Agent | Specialty | When to Use |
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|-------|-----------|-------------|
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| 🎯 [Game Designer](game-development/game-designer.md) | Systems design, GDD authorship, economy balancing, gameplay loops | Designing game mechanics, progression systems, writing design documents |
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| 🗺️ [Level Designer](game-development/level-designer.md) | Layout theory, pacing, encounter design, environmental storytelling | Building levels, designing encounter flow, spatial narrative |
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| 🎨 [Technical Artist](game-development/technical-artist.md) | Shaders, VFX, LOD pipeline, art-to-engine optimization | Bridging art and engineering, shader authoring, performance-safe asset pipelines |
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| 🔊 [Game Audio Engineer](game-development/game-audio-engineer.md) | FMOD/Wwise, adaptive music, spatial audio, audio budgets | Interactive audio systems, dynamic music, audio performance |
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| 📖 [Narrative Designer](game-development/narrative-designer.md) | Story systems, branching dialogue, lore architecture | Writing branching narratives, implementing dialogue systems, world lore |
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#### Unity
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| Agent | Specialty | When to Use |
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|-------|-----------|-------------|
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| 🏗️ [Unity Architect](game-development/unity/unity-architect.md) | ScriptableObjects, data-driven modularity, DOTS/ECS | Large-scale Unity projects, data-driven system design, ECS performance work |
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| ✨ [Unity Shader Graph Artist](game-development/unity/unity-shader-graph-artist.md) | Shader Graph, HLSL, URP/HDRP, Renderer Features | Custom Unity materials, VFX shaders, post-processing passes |
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| 🌐 [Unity Multiplayer Engineer](game-development/unity/unity-multiplayer-engineer.md) | Netcode for GameObjects, Unity Relay/Lobby, server authority, prediction | Online Unity games, client prediction, Unity Gaming Services integration |
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| 🛠️ [Unity Editor Tool Developer](game-development/unity/unity-editor-tool-developer.md) | EditorWindows, AssetPostprocessors, PropertyDrawers, build validation | Custom Unity Editor tooling, pipeline automation, content validation |
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#### Unreal Engine
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| Agent | Specialty | When to Use |
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|-------|-----------|-------------|
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| ⚙️ [Unreal Systems Engineer](game-development/unreal-engine/unreal-systems-engineer.md) | C++/Blueprint hybrid, GAS, Nanite constraints, memory management | Complex Unreal gameplay systems, Gameplay Ability System, engine-level C++ |
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| 🎨 [Unreal Technical Artist](game-development/unreal-engine/unreal-technical-artist.md) | Material Editor, Niagara, PCG, Substrate | Unreal materials, Niagara VFX, procedural content generation |
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| 🌐 [Unreal Multiplayer Architect](game-development/unreal-engine/unreal-multiplayer-architect.md) | Actor replication, GameMode/GameState hierarchy, dedicated server | Unreal online games, replication graphs, server authoritative Unreal |
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| 🗺️ [Unreal World Builder](game-development/unreal-engine/unreal-world-builder.md) | World Partition, Landscape, HLOD, LWC | Large open-world Unreal levels, streaming systems, terrain at scale |
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#### Godot
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| Agent | Specialty | When to Use |
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|-------|-----------|-------------|
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| 📜 [Godot Gameplay Scripter](game-development/godot/godot-gameplay-scripter.md) | GDScript 2.0, signals, composition, static typing | Godot gameplay systems, scene composition, performance-conscious GDScript |
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| 🌐 [Godot Multiplayer Engineer](game-development/godot/godot-multiplayer-engineer.md) | MultiplayerAPI, ENet/WebRTC, RPCs, authority model | Online Godot games, scene replication, server-authoritative Godot |
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| ✨ [Godot Shader Developer](game-development/godot/godot-shader-developer.md) | Godot shading language, VisualShader, RenderingDevice | Custom Godot materials, 2D/3D effects, post-processing, compute shaders |
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#### Roblox Studio
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| Agent | Specialty | When to Use |
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|-------|-----------|-------------|
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| ⚙️ [Roblox Systems Scripter](game-development/roblox-studio/roblox-systems-scripter.md) | Luau, RemoteEvents/Functions, DataStore, server-authoritative module architecture | Building secure Roblox game systems, client-server communication, data persistence |
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| 🎯 [Roblox Experience Designer](game-development/roblox-studio/roblox-experience-designer.md) | Engagement loops, monetization, D1/D7 retention, onboarding flow | Designing Roblox game loops, Game Passes, daily rewards, player retention |
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| 👗 [Roblox Avatar Creator](game-development/roblox-studio/roblox-avatar-creator.md) | UGC pipeline, accessory rigging, Creator Marketplace submission | Roblox UGC items, HumanoidDescription customization, in-experience avatar shops |
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---
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## 🎯 Real-World Use Cases
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@@ -325,7 +373,7 @@ Each agent is designed with:
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## 📊 Stats
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- 🎭 **61 Specialized Agents** across 9 divisions
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- 🎭 **80 Specialized Agents** across 10 divisions
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- 📝 **10,000+ lines** of personality, process, and code examples
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- ⏱️ **Months of iteration** from real-world usage
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- 🌟 **Battle-tested** in production environments
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@@ -435,7 +483,7 @@ See [integrations/antigravity/README.md](integrations/antigravity/README.md) for
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<details>
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<summary><strong>Gemini CLI</strong></summary>
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Installs as a Gemini CLI extension with 61 skills + a manifest.
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Installs as a Gemini CLI extension with 80 skills + a manifest.
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```bash
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./scripts/install.sh --tool gemini-cli
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