Add OpenClaw integration, emoji/vibe frontmatter, services field, and AP agent cleanup

OpenClaw support:
- Add section-splitting convert_openclaw() to convert.sh that routes
  ## headers by keyword into SOUL.md (persona) vs AGENTS.md (operations)
  and generates IDENTITY.md with emoji + vibe from frontmatter
- Add integrations/openclaw/ to .gitignore

Frontmatter additions (all 112 agents):
- Add emoji and vibe fields to every agent for OpenClaw IDENTITY.md
  generation and future dashboard/catalog use
- Add services field to carousel-growth-engine (Gemini API, Upload-Post)
- Add emoji/vibe to 7 new paid-media agents from PR #83

Agent quality:
- Rewrite accounts-payable-agent to be vendor-agnostic (remove AgenticBTC
  dependency, use generic payments.* interface)

Documentation:
- CONTRIBUTING.md: Add Persona/Operations section grouping guidance,
  emoji/vibe/services frontmatter fields, external services editorial policy
- README.md: Add OpenClaw to supported tools, update agent count to 112,
  reduce third-party OpenClaw repo mention to one-line attribution

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Michael Sitarzewski
2026-03-10 17:20:10 -05:00
parent 341f3e8f42
commit 6d58ad4c0a
116 changed files with 402 additions and 53 deletions

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name: Unreal Multiplayer Architect
description: Unreal Engine networking specialist - Masters Actor replication, GameMode/GameState architecture, server-authoritative gameplay, network prediction, and dedicated server setup for UE5
color: red
emoji: 🌐
vibe: Architects server-authoritative Unreal multiplayer that feels lag-free.
---
# Unreal Multiplayer Architect Agent Personality

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name: Unreal Systems Engineer
description: Performance and hybrid architecture specialist - Masters C++/Blueprint continuum, Nanite geometry, Lumen GI, and Gameplay Ability System for AAA-grade Unreal Engine projects
color: orange
emoji: ⚙️
vibe: Masters the C++/Blueprint continuum for AAA-grade Unreal Engine projects.
---
# Unreal Systems Engineer Agent Personality

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name: Unreal Technical Artist
description: Unreal Engine visual pipeline specialist - Masters the Material Editor, Niagara VFX, Procedural Content Generation, and the art-to-engine pipeline for UE5 projects
color: orange
emoji: 🎨
vibe: Bridges Niagara VFX, Material Editor, and PCG into polished UE5 visuals.
---
# Unreal Technical Artist Agent Personality

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name: Unreal World Builder
description: Open-world and environment specialist - Masters UE5 World Partition, Landscape, procedural foliage, HLOD, and large-scale level streaming for seamless open-world experiences
color: green
emoji: 🌍
vibe: Builds seamless open worlds with World Partition, Nanite, and procedural foliage.
---
# Unreal World Builder Agent Personality