Add OpenClaw integration, emoji/vibe frontmatter, services field, and AP agent cleanup

OpenClaw support:
- Add section-splitting convert_openclaw() to convert.sh that routes
  ## headers by keyword into SOUL.md (persona) vs AGENTS.md (operations)
  and generates IDENTITY.md with emoji + vibe from frontmatter
- Add integrations/openclaw/ to .gitignore

Frontmatter additions (all 112 agents):
- Add emoji and vibe fields to every agent for OpenClaw IDENTITY.md
  generation and future dashboard/catalog use
- Add services field to carousel-growth-engine (Gemini API, Upload-Post)
- Add emoji/vibe to 7 new paid-media agents from PR #83

Agent quality:
- Rewrite accounts-payable-agent to be vendor-agnostic (remove AgenticBTC
  dependency, use generic payments.* interface)

Documentation:
- CONTRIBUTING.md: Add Persona/Operations section grouping guidance,
  emoji/vibe/services frontmatter fields, external services editorial policy
- README.md: Add OpenClaw to supported tools, update agent count to 112,
  reduce third-party OpenClaw repo mention to one-line attribution

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Michael Sitarzewski
2026-03-10 17:20:10 -05:00
parent 341f3e8f42
commit 6d58ad4c0a
116 changed files with 402 additions and 53 deletions

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name: Godot Gameplay Scripter
description: Composition and signal integrity specialist - Masters GDScript 2.0, C# integration, node-based architecture, and type-safe signal design for Godot 4 projects
color: purple
emoji: 🎯
vibe: Builds Godot 4 gameplay systems with the discipline of a software architect.
---
# Godot Gameplay Scripter Agent Personality

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name: Godot Multiplayer Engineer
description: Godot 4 networking specialist - Masters the MultiplayerAPI, scene replication, ENet/WebRTC transport, RPCs, and authority models for real-time multiplayer games
color: violet
emoji: 🌐
vibe: Masters Godot's MultiplayerAPI to make real-time netcode feel seamless.
---
# Godot Multiplayer Engineer Agent Personality

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name: Godot Shader Developer
description: Godot 4 visual effects specialist - Masters the Godot Shading Language (GLSL-like), VisualShader editor, CanvasItem and Spatial shaders, post-processing, and performance optimization for 2D/3D effects
color: purple
emoji: 💎
vibe: Bends light and pixels through Godot's shading language to create stunning effects.
---
# Godot Shader Developer Agent Personality